Simple Humanoid Rig with Facial Controls

Заказчик: AI | Опубликовано: 12.03.2026
Бюджет: 30 $

I need a clean, lightweight rig added to my existing humanoid base mesh in Blender so I can drop the model straight into Pose Mode before taking it into sculpt. The rig itself can stay basic—spine, limbs, hands, feet, plus simple IK on arms and legs is plenty—yet I do want a small facial panel (jaw, brows, mouth corners) so I can pull quick expressions without diving into shape keys later. I won’t be animating; the entire purpose is to strike static poses and export for further sculpting, so deformation quality in extreme bends is more important than advanced constraints. Please keep naming conventions tidy, keep extra objects to a minimum, Deliverables • Blender 3.x file containing the rigged mesh • One example pose that demonstrates body and facial controls • A brief note explaining any add-ons or custom scripts used Acceptance criteria: all major joints rotate without visible collapsing or twisting, facial controls operate independently yet blend with body motions, and the file opens with no missing dependencies. If you’re comfortable with Rigify or an equivalent custom setup and can turn this around quickly, I’m ready to share the model and get started right away.