I want to bring a fully-fledged adventure experience to Roblox—one that feels cinematic, grounded, and visually rich rather than cartoony. The project centres on a single-player / small-party quest line set in a large, seamless map. Expect realistic textures, detailed props, dynamic lighting, and atmospheric effects that stay within Roblox’s performance limits while still looking triple-A. Here’s what I already have: • A written storyline with key plot beats, NPC concepts, and reference images for environments. • Rough sketches of the main hub area and two outlying regions. What I need from you: • World building in Roblox Studio, including terrain sculpting, architecture, and prop modelling that match the “realistic and detailed” brief. Blender or similar external tools are fine as long as assets import cleanly. • Lua scripting for quests, interactive objects, basic combat, checkpoint saves, and a straightforward inventory system. • User interface that feels modern yet unobtrusive, designed natively in Roblox Studio. • Optimisation for both desktop and mobile devices without sacrificing visual fidelity. Deliverables 1. Playable alpha uploaded to my Roblox account, showing the hub area plus at least one quest line from start to finish. 2. All .rbxl files, scripts, and external models/textures. 3. A short document explaining folder structure, module scripts, and how to add new quests. Acceptance criteria • Consistent frame rate (≥60 FPS on mid-range PC, ≥30 FPS on iPad). • Lighting settings use Future or ShadowMap with minimal performance hits. • No free models; every asset either original or licensed. • Clear, commented Lua code. If you’re confident with Roblox Studio’s realistic workflows, terrain generation, and Lua, let’s talk so we can lock in milestones and start building this adventure.