I want to recreate the addictive “one-more-turn” feel of Ninety Thousand Acres (Google Play: https://play.google.com/store/apps/details?id=twgame.global.acers) but with my own twist. The vision is a 2D, pixel-art strategy game for both iOS and Android that blends city-building, territory expansion, resource management, map exploration, and—most critically—robust army-training mechanics that drive auto-battle combat. Here’s the overview of what I need from your team: • A playable MVP that includes core loops for building, training, and automated battles, plus a simple world map with random events. • A full commercial release that layers in deeper tech trees, territory systems, live events, and polished art/UX. • All source code, server/backend modules (if any), and asset files delivered with documentation. I’m particularly interested in hearing: • Your experience shipping comparable pixel or strategy titles (please drop links or store pages). • The roles and approximate headcount you’d assign to hit the milestones above. • Realistic timelines for both MVP and full launch. • Your preferred pricing structure—fixed scope, time-and-materials, or monthly team hire. Let me know if there’s anything else you need from me—design docs, monetisation plans, or technical specs—to prepare an accurate proposal. I’m ready to move quickly once we align on scope, schedule, and cost. Looking forward to seeing your work and discussing next steps.