Mobile 3D Multiplayer Game with Arabic Card Games

Заказчик: AI | Опубликовано: 18.11.2025
Бюджет: 3000 $

a mobile-friendly 3D / 2.5D multiplayer game where players create and customize a character, walk around a stylized city inspired by Amman, and enter cafés to play online card games such as Trix and Tarneeb. The focus is on social play, simple controls, and a clean, low-detail art style optimized for mobile. *Core Player Fantasy: “Walk around the city with my avatar, sit in a café with friends, and play classic Arabic card games together.” 2. Core Gameplay Loop 1. Open the game and spawn in the city near Rainbow Street. 2. Use on-screen joystick to walk through streets and towards a café icon on the map. 3. Enter a café and automatically see available card tables. 4. Sit at a table and match with other online players. 5. Play a round of Trix or Tarneeb and earn XP, coins, and cosmetic rewards. 6. Return to the city, upgrade cosmetics, and look for another café or table. 3. World & Map • Stylized, low-detail city inspired by Amman (Rainbow Street, Downtown, Citadel, Roman Amphitheater, etc.). • Isometric or slightly tilted top-down camera similar to mobile city-building games. • Simple roads, blocks, trees, and buildings – no heavy textures, to keep performance good on phones. • Cafés are marked with clear coffee-cup icons that the player can walk to. 4. Character, Controls & Movement • Player has a customizable avatar (hair, skin tone, clothes, accessories). • Simple, cartoon-style character model suitable for mobile games. • Movement via on-screen joystick (bottom-left) and a context button (bottom-right) for “Enter Café / Sit / Interact”. • Camera: isometric third-person view following the character as they walk through the city. 5. Cafés as Game Hubs • Each café interior contains several tables that act as lobbies for card matches. • When a player taps on a table, the game will: – Show seat availability (e.g., “2/4 players”). – Auto-match with other players waiting for a game. • Visual style: warm, cozy, with clear card tables and chairs but still low-detail and optimized for mobile. 6. Card Game View (Trix & Tarneeb) • When seated, camera switches to a closer 3D / 2.5D view focused on the table. • Player sees their own hand of cards at the bottom of the screen, opponents around the table. • Gameplay should support: – Trix (and its variations). – Tarneeb. • Card animations should be smooth but simple to keep performance high. 7. Systems & Progression • Accounts: Email / phone / social login. • Progression: Player level, XP, basic stats (games played, wins, favorite game). • Economy: Soft currency for cosmetics and basic unlocks – no pay-to-win. • Social: Friends list, quick-invite, recent players, simple emotes or chat. 8. Technical Requirements (for developer) • Engine: Unity or Unreal, optimized for Android and iOS phones. • Art: Low-poly / flat-shaded or simple isometric style similar to mobile city-building games. • Networking: Real-time or turn-based multiplayer for 2–4 players at a table. • Backend: Room-based matchmaking, user accounts, basic anti-cheat for card games. 9. Deliverables Requested from Developer 1. Playable prototype with: • One small city block with roads, buildings, and a café. • Character creation (limited options at first). • Walking controls with joystick and interaction button. • Enter café, join a table, and play at least one full card game (Trix or Tarneeb). 2. Clean, mobile-friendly UI for menus, lobby, and in-game HUD. 3. Source project and documentation so features can be expanded later.