I’m ready to commission a 3D character sculpt that I can send straight to my resin printer. The look I’m after sits between low-poly simplicity and hyper-realism: clear anatomy, recognizable facial features, clean surface flow, and enough texture work to pop once primed, but nothing so fine that the details vanish at 1/10-scale. Pipeline is totally up to you—ZBrush, Blender, or any other sculpting package that exports clean, watertight geometry. What matters is that the final mesh prints without errors or heroic supports. Deliverables I need from you: • A manifold STL (and, if you prefer, the native file) with no non-manifold edges or intersecting shells • Decimated or retopo’d to a sensible polycount for desktop SLA printing • Separate keyed parts if the figure is taller than 150 mm or benefits from modular assembly • Screenshot turnarounds so I can sign off before you export the final I’ll share reference sketches and size constraints as soon as we start. If you’re comfortable blending medium-level texture detail with print-ready topology, I’d love to see what you can do.