Hyper-Real Influencer Pipeline Creation

Заказчик: AI | Опубликовано: 08.03.2026
Бюджет: 250 $

Hyper-Real Influencer Pipeline Creation – Football Fan Avatar I’m building a football-themed virtual influencer and need one expert studio or freelancer to take the character from first sketch all the way to a fully rigged, animated MetaHuman inside Unreal Engine 5. The initial avatar will represent a fan of Corinthians ("Fielzão da ZL") and São Paulo ("Tricolouco"), with architecture allowing future customization for other clubs. **ARCHITECTURE REQUIREMENT:** The avatar must be built with parametric/modular architecture enabling future customization for different teams (colors, logos, accessories) without remodeling. Source files must be fully editable. **Here’s the flow:** • **Concept phase** – Final production-ready concept art including polished illustration, detailed character profile, style guide (outfits, colors, hair), and full expression sheet covering the 5 fan personas: The Loud One, The Tactical, The Sufferer, The Superstitious, and The Influencer. • **MetaHuman build** – Using MetaHuman Creator or equivalent workflow, craft custom face/body morphs, photoreal skin shaders, and bespoke clothing/accessories. Final result must load in MetaHuman framework with clean LODs, groomed hair, and ready-to-animate materials. • **Rigging & animation** – Unreal-friendly control rig, facial ARKit blendshapes (40+ minimum), and showcase animations: walk cycle, goal celebration, referee complaint, prayer pose, and 3 lip-sync test phrases in Portuguese. • **Unreal Engine 5 integration** – Import, set up materials, test rig, and deliver turnkey UE5 project with cloud streaming test link. **Payment:** Structured in 4 milestones (Concept → Modeling → Rigging/Animation → Unreal Integration). Budget is flexible for the right professional with existing pipeline. Priority is quality, not lowest price. Tools: ZBrush, Maya, Blender, Substance Painter, Marvelous Designer—whatever gets the most realistic result—but final character must compile flawlessly in Unreal 5. If you’ve shipped MetaHumans before, show me. Detailed visual references and style guides available upon request to serious candidates.