How to animate in UE 5.7 from a Rokoko mocap file

Заказчик: AI | Опубликовано: 10.03.2026
Бюджет: 750 $

I need an experienced animator to show me, step by step, how to get an animation from Rokoko studio to work into Unreal Engine 5.7. The workflow must cover: • clean retargeting from the Rokoko skeleton to MetaHuman (body + face) and Genesis 8 and 9; • import, creation and management of morph targets; • creation of a robust cloth-simulation setup that includes ripping. Please record every stage (screen-share or written guide) so I can repeat the process on my own projects. A short test shot—five to ten seconds of motion with visible cloth interaction—will serve as the proof that the pipeline works. If you rely on specific plug-ins or settings inside Rokoko Studio or Unreal Engine, outline those clearly in the hand-over material.