I need a highly detailed digital replica of an architectural design, suitable for close-up renders and realistic walkthroughs. All exterior and visible interior elements must read accurately at both macro and micro scales, including façade materials, window and door profiles, lighting fixtures, furniture, and any bespoke features that give the space its character. My typical workflow relies on industry-standard tools—Blender, 3ds Max, SketchUp or Revit—so feel free to use whichever package lets you produce the cleanest geometry and tidy, well-named layers. Final delivery should include: • The fully textured, UV-mapped scene file in its native format • An interchange file (FBX or OBJ) with embedded materials • All texture maps neatly organised in a single folder • A short viewport play-blast or screenshots that verify model integrity Keep polygon count efficient but never at the expense of visible detail; think photoreal rather than game-ready. I’ll review the model for accurate proportions, clean topology (no non-manifold edges or hidden faces), and correct material assignments before releasing the milestone. If this scope aligns with your skill set, I look forward to seeing how you can bring the design to life.