Game-Quality Metahuman Replica

Заказчик: AI | Опубликовано: 16.11.2025

I have both high-resolution photos and well-lit videos of a real person whose likeness I want turned into a fully rigged Metahuman that will run comfortably in-engine at game quality. Moderate detail is enough for my needs, but the end result still has to feel authentic: facial expressions, full-body movement, skin shading, and hair flow all need to read as if the actual person just stepped inside Unreal Engine. Once we kick off I’ll supply the reference footage so you can sculpt, texture, and groom with confidence. I expect facial blend-shapes or control-rigs that capture their smile, frown, eye darts, and a believable walk cycle tied to the MetaHuman skeleton. The model should import cleanly into the latest Unreal Engine build with LODs and materials already assigned so I can drop it straight into my project. Deliverables: • Complete Metahuman asset (uasset files plus source meshes/textures) • A short in-engine demo scene showcasing the key expressions and a looping walk • Documentation outlining any custom shader settings or blueprint controls you add If you have a proven track record creating likenesses with MetaHuman Creator, Maya, Blender, or similar pipelines—and can keep real-time performance in mind—let’s talk.