I will hand over a fully textured 3ds Max model of our building facade. You need to depict light lines on the facade. The model only partially contains these lines. Your task is to breathe life into that scene and deliver a two-minute video that showcases the play of RGB light across the surface. I will show you visualizations demonstrating lighting and colors. The sequence needs to flow through three transition styles—smooth fades, deliberate colour jumps and measured pulsing—while always remaining tasteful and elegant. The palette should feel “nature-inspired”: warm orange shifting into soft pale pink, moving through cool blues and finally settling in a crisp white. Please keep the progression restrained rather than flashy. You may work in 3ds Max directly (Corona, V-Ray or similar) or export to your preferred real-time engine; what matters is a clean, flicker-free 1920×1080 (or higher) render at 25–30 fps that accentuates architectural details and reflects realistic light behaviour. It's important to show several angles (3-5) from different sides of the facade in the video. And at the end, a slightly overhead view so the entire facade is visible on the screen. Deliverables • Final 2:00 MP4/H.264 video • Source project or scene files with lighting keyframes intact I'll provide a sample video of our competitors. I want to get better results. When the render hits the same atmosphere and timing I have in mind, the project is complete.