I need a clean, simple .obj of a cartoonish character built directly from the reference images I’ll supply as soon as we start. The look I’m after is intentionally minimal: no intricate wrinkles, pores, or tiny accessories—just clear, readable shapes that match the artwork and hold up when the mesh is subdivided once or twice. Topology matters more to me than ultra-fine detail. Keep edge flow animation-friendly and avoid unnecessary tris or n-gons so I can rig later on my side. UVs should be neatly laid out; a single flat-color or basic toon-shaded texture is enough. Deliverables • Final clean .obj with quads wherever possible • Texture as .png • Quick viewport screenshot so I can preview before release If anything in the brief feels unclear, let me know up front—I’m happy to answer quickly.