I want to take the spirit of Plato’s “Brawlbots” and build a fresh 2D brawler for iPhone and iPad, but with our own cartoon-flavoured visuals and a proper online leaderboard system so players can track global rankings in real time. Nothing exists yet: no code, no characters, no UI, no audio. You’ll own the full production pipeline—design, art, animation, sound, and programming—using whatever engine you’re most comfortable with (Unity, Godot, Cocos, or even a custom framework). What matters is a smooth, responsive fighting experience and seamless Game Center-style leaderboards. Scope highlights • Core gameplay that echoes Brawlbots’ fast, physics-based duels • Bright, cartoonish art direction (think bold lines and playful colour palettes) • Universal build for current iOS devices • Secure online leaderboard integration • Internal settings panel so future balance tweaks don’t require a full resubmission • Clean, well-commented source code plus exported assets delivered at project hand-off I’m flexible on schedule; quality trumps speed. Let me know which service tier or package you feel this brief fits (full game build, prototype-first, live-ops retainer, etc.) and outline any recommended milestones. If something’s unclear, fire away with questions—I’m happy to elaborate before we lock scope.