I run a Metin2-based MMORPG and need solid help on the server side. The core code is a mix of C++ and Python running on Windows, and right now the priority is the servers and backend: stabilising them, optimising performance, and keeping everything secure. Most of the gameplay systems are already in place; what slows us down are bugs that surface after updates or during peak traffic. I want someone who can dive into the existing code, trace issues quickly, and patch them without introducing regressions. When new mechanics or balance tweaks are required, I will provide design notes so you can implement, test, and deploy them to the live environment. Deliverables I expect for each task: • A clean, well-commented code patch (C++ and/or Python) • A short change-log explaining what was fixed or added • Confirmation that the Windows server boots, runs, and shuts down without errors after your changes • Basic stress-test results or logs that show the fix holds up under load If you already have experience with Metin2 sources or similar MMORPG backends, that will be a big plus. Let’s keep communication tight on Discord or another channel you prefer so that reported bugs can be reproduced and resolved quickly.