I already have a working Blender scene, but before I bring it into Unity for my upcoming simulation-style game it needs a careful polish. The core animation is there; what’s missing is the finesse: • Timing shifts so motion feels natural inside the gameplay loop • A few additional props/particles to match new interactions we’ve added • Fresh textures that hold up under Unity’s lighting and URP pipeline Once the edits are complete, I’ll need the entire project exported in a way that drops straight into Unity—correct hierarchies, materials, and animation clips intact, no missing dependencies or console errors. Please return: 1. The updated .blend file with clean, labeled collections 2. A Unity-ready package (FBX or native import) that plays back exactly as in Blender 3. A brief note on any custom shaders or scripts you used so I can slot them into my simulation framework If you’re comfortable bouncing between Blender and Unity and understand the nuances of game-ready assets, this should be a smooth collaboration.