I have a set of STLs for a geared cube exactly like the one shown here: https://www.youtube.com/watch?v=jTQK6ZrL2QM. I need a Blender project file that assembles these parts, animates the gearing mechanism, and renders a clean looping turntable — something with the feel of the self-spinning Rubik's cube on https://resend.com, only with interlocking gears instead of colored stickers. The cube should rotate continuously with smooth easing, and all internal gears should turn kinematically (driver-based, no physics sim) at the correct ratios relative to one another. The animation must loop seamlessly so it can be exported as a looping video or GIF without a visible seam. Technical notes All gear relationships should be set up with Blender drivers or constraints so I can adjust the master rotation speed from a single control and have everything propagate correctly. Each face of the cube should have a material slot ready to accept a custom artwork texture (displacement/normal map for a debossed look) so I can swap in different patterns without touching the mesh or rig. STLs will be supplied; your job is to import them, set origins/pivots correctly, group them, and wire up the kinematic relationships. Deliverables A .blend project file with the fully rigged and animated geared cube. A baked animation version (all drivers/constraints baked to keyframes) ready for glTF export, in case I later want to bring this into Three.js or a game engine. A short rendered preview clip (MP4, ~10 seconds, looping) showing the cube in motion. Brief setup notes explaining how to replace the STLs, swap artwork textures per face, and adjust the master rotation speed. Once I can open the .blend, hit play, see the geared cube turning smoothly with all gears meshing correctly, and drop a different normal map onto at least one face, the job is done.