A short sequence in my current project is still empty, and I need a self-contained, realistic character animation to slot straight in. The final shot will last only a few seconds, but the motion must feel lifelike and polished, matching the overall photoreal style of the scene. Any mainstream pipeline—Blender, Maya, or 3ds Max—is fine; what matters is a clean export that my compositor can drop in without re-rigging or relighting. Please keep geometry optimized, make sure textures are packed, and bake the animation so there are no simulation dependencies. Deliverables • Animated character clip (FBX or Alembic) • All associated textures / materials • Playblast or viewport preview for quick review Once I confirm the clip integrates correctly, the job is complete.