I’m building a third-person Unreal Engine game and need a fully-rigged Orthodox monk that plugs straight into the default UE5.6 third-person skeleton. I’ll supply a high-resolution photo of the real monk whose facial likeness we must match, along with reference pictures for clothing, the gentle smile pose, and the exact way he holds his hands. *************** 1. PLEASE contact with us only IF YOU CAN make a 3d stylized character looking exactly like the real life person. (please send us an example of your work, modelling a real person to a 3d character) *************** 2. Custom animations to be added(these animations have to be called by other 5.6 Unreal engine characters too): a. Kneel, raise hands and remain praying. b. Kneel, recite a short prayer, then stand back up (I’ll provide the audio; just leave lip-sync and gesture timing space). c. Stand upright, hands folded over the stomach, warm, kind smile d. Tilt forward and place right arm on chest as a modest hello. *************** We will give you photos of this person and will be converting him in a stylized 3d character. Concerning the polygonal range, maybe about 50000-80000 would be ok, but we will send you other characters of the game to take a glance of the needed result. Art & rig requirements • High-detail meshes and PBR textures for robe, beard and a Greek Orthodox prayer rope (komboskini) hanging from his wrist. • Skin weights and joint naming identical to Epic’s Mannequin so he can use all stock animations without retargeting. Please export the character as an Unreal-ready .uasset plus the working Maya/Blender file so I can re-import if needed. Let me know your typical polycount, texture sets, and any tool preferences before we begin so everything slots smoothly into my pipeline.