Freelance Task: Chair Modeling & UV Unwrapping in Blender im seeking a 3D artist to model and UV unwrap a wooden chair in Blender.. Project Goal The goal is to deliver a fully modeled and production-ready chair, complete with clean UVs and correctly aligned wood textures. The final asset should be suitable for realistic rendering or game/visualization pipelines. Scope of Work Chair Modeling Model a realistic wooden chair based on real-world furniture references. Maintain clean topology and appropriate edge flow. Ensure correct proportions and believable construction. Model individual parts logically (legs, seat, backrest, supports). UV Unwrapping & Seam Placement Strategically place seams where they are naturally hidden (under the seat, along edges, or on the backside). Use the minimum number of seams required to achieve distortion-free UVs. Avoid visible seam breaks on primary viewing angles. Texture Orientation & Wood Grain Accuracy Apply and align wood grain based on real furniture references. Ensure consistent grain direction across all components (legs, seat, backrest). Avoid texture mirroring, stretching, bending, or incorrect grain flow. UV Layout Optimization Organize UV islands efficiently within the UV space. Maintain consistent texel density across all parts. Avoid overlapping UVs unless intentionally justified. Test UVs using a checker texture and/or the provided wood texture. Texture Reference Use the following wood texture for testing and alignment: Poliigon – Slip Match Oak Wood Veneer (Beige) https://www.poliigon.com/fr/texture/slip-match-oak-wood-veneer-texture-beige/7760