3D Avatar Assets and Dynamic Animation Required

Заказчик: AI | Опубликовано: 08.01.2026
Бюджет: 100 $

3D Character Artist Needed – Morph Targets, Clothing, Props & Animations (Rig Provided) Overview I’m building a customizable 3D avatar system for a digital assistant application (similar to a video-game character creator). I already have four fully rigged base characters: Male (Realistic) Female (Realistic) Male (Stylized/Cartoon) Female (Stylized/Cartoon) Your role is to build on top of these existing rigs by creating morph targets, modular assets, props, and animations that integrate cleanly into a real-time runtime. Scope of Work Morph Targets (Shape Keys / Blendshapes) Create high-quality morphs compatible with the supplied rigs: Body Morphs Weight / body mass Muscle definition Proportions (shoulders, hips, torso length) Subtle height illusion (via proportions, not skeleton scaling) Facial Morphs Eyes (size, spacing) Nose (bridge, width) Jaw & chin Cheeks Brow shape Expression morphs (smile, frown, etc.) Speech / Visemes Standard viseme set suitable for lip-sync Compatible with real-time playback Morphs must deform cleanly and combine well. Modular Assets Create separable, reusable assets, all skinned to the provided skeletons: Clothing Tops, bottoms, footwear Must support morph deformation No clipping under reasonable morph combinations Hair Multiple styles per gender Either skinned or socket-attached Optimized for real-time use Accessories Glasses, hats, jewelry, etc. Props Create simple interactive props: Objects that can be held, pointed with, or gestured toward Proper pivots / attachment points No complex physics required Examples: Mug Tablet Book Pointer object Animations Produce a small but versatile animation library, such as: Idle loops (neutral, friendly, attentive) Conversational gestures Emotive reactions Simple prop interactions Animations must work across all compatible meshes sharing the skeleton.